Fallout 4: Vault 88 Experiments Guide

Modified: 2026‑04‑01

Vault 88 is the Vault‑Tec Workshop DLC for Fallout 4, where the player becomes the Supervisor of an abandoned vault originally built for human experimentation by Vault‑Tec.


Objectives & Experiments in Vault 88

Limitations & Criticisms

The Experiments

Each experiment in Vault 88 offers three options: neutral, human‑friendly, or dangerous. Below is the recommended choice based on the balance of efficiency, safety, and Barstow’s reaction, together with the bonuses, drawbacks, and the optimal option for each device.

The Cyclotron 1000, the Refractor, and the Slot Machine all grant a temporary attribute boost: +1 Endurance, +1 Perception, and +1 Luck respectively. These boosts apply only while the player is using the prototype or built object and remain active until another device provides a similar boost; the previous boost disappears as soon as a new one is received. Thus, the gains are not permanent and must be re‑activated each time the device is used.

1. Cyclotron 1000 (Endurance)

2. Soda Dispenser (Happiness / Food)

3. Refractor (Perception)

4. Slot Machine (Luck / Caps)

Conclusion

While the human‑experiment angle is original and faithful to Fallout lore, it’s brief and under‑developed. The DLC mainly appeals to players who enjoy free‑building—hundreds of new objects, rooms, and a Vault‑Tec Super Reactor—but not to those seeking a deep narrative adventure or comprehensive vault management.